Dota Allstars 6.51

Wednesday, February 27, 2008
6.51 Changelog
===============
* Fixed a bug with Kellen's Dagger that caused it to sometimes not get disabled when hit
* Fixed Land Mines tooltip
* Increased cast range of Kelen's Dagger
* Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
* Fixed Medusa's Mana Shield from triggering Essence Aura
* Fixed Searing Arrows' tooltip
* Changed Hyperstone purchase hotkey to fix a conflict
* Fixed a bug with Invoker when creating illusions
* Updated Kelen's Dagger tooltip
* Undid some of Morphling's base damage buff from last version
* Fixed Bloodrage tooltip
* Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
* Smokescreen interrupts teleportation once again
* Color coded Invoker's spell descriptions (203050)
* Improved Sange's percentage and Yasha's percentage, and lowered the recent buff on S&Y a little
* Fixed Vladmir's Offering sell cost
* Increased Counter Helix chance by 2%
* Minor bonus armor in True Form
* Improved the effect timing on Split Earth (187877)
* -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)
* Improved Shuriken Toss cast range
* Added new Backtrack icon (183079)
* Changed Battlefury recipe slightly
* Lowered Poof casting time from 2 to 1.5 seconds
* Lowered Elder Dragon Form's manacost and cooldown a little
* Added neutrals field to -cs
* Changed Phantom Edge's secondary ability from evasion to magic resistance
* Replaced Phantom Assassin's Shadow Strike with a different similar ability (132694)
* Fixed a minor coding bug with Time Lapse
* Fixed Impale based spells from moving Juggernaut during Omnislash
* Added new icon for Melting Strike
* Reduced some lag with Invoker
* Fixed level 1 March of the Machines doing slightly less damage than intended
* Removed stock cooldown on Ironwood Branch
* Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)
* -swap is now allowed in -sd
* Fixed some minor neutrals' vision and pathing glitches
* Lowered level 1 and 2 cast range on Replicate
* Lowered Phantom Assassin's cast animation time
* Fixed a bug with Exorcism's cooldown after leveling Witchcraft
* Fixed some issues with -ah
* Refined how some kill related messages and sounds are shown
* Increased mana regeneration on Perseverance by 25%
* Lowered Buriza recipe by 250 gold
* Changed Voodoo Restoration to heal over a smoother interval (same total regen)
* Lowered Manta Style's cooldown a bit
* Fixed a bug with Voodoo Restoration and Impales
* Fixed a bug with invoker in -spreverse
* Fixed some inconsistencies with tower visions (TheLoneWolf14)
* Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
* Temporarily disabled -unstuck command

Source:www.getdota.com
Maps:http://www.epicwar.com/maps/44443/


Showcase Again?!?!

Wednesday, February 27, 2008

alowww
aku beberapa hari ini lagi rajin bikin2 photoshop nih
meskipun banyak hasil yang cacat tapi akhirnya ketemu juga yang bisa dibilang lumayan lah..
mohon komentarnya ya

Dancer & Bard:

Princess:


Pre-Contest Showcase ^o^

Wednesday, February 20, 2008

hehe karena aku sebentar lagi ada lomba sekolah yaitu lomba adobe photoshop
jadi aku praktis sedikit hehe dan meskipun asal2an tak papa deh yang jelas bagus hehe komentarnya yah…

Haruhi Avatar:

Haruhi Signature Vector Style:

Felicia[Vers 1]:

Felicia[Vers 2]:

Yui[Stock Image]:

Comment Please…


Update 20/02/08

Wednesday, February 20, 2008

alow..
haha maap yah aku salah pilih tanggal dan waktu pantesan aku bingung commentnya sepertinya udah lama banged gt tapi kenapa yah masi new…
ternyata tanggalnya lom diganti hehe
sekarang udah fix kok terus fitur2 nya tunggu sebentar yah
lagi sibuk cari topik untuk penuhin categories agar terlihat menarik hehe


Signature of The Week (SoTW)

Wednesday, February 13, 2008

hello semuanya…
haha aku beberapa hari ini sangat bete banget karena mencari kerjaad aku ikut ini yaitu lomba SoTW yang baru diadakan beberapa hari di forum bunglon.net
lalu aku sudah ikut ke 2 kalinya dan yang pertama aku kalah..tp aku udah seneng kok udah ada yang ngedukung aku..meski cuman 2 orang…tp no prob..
dan aku ingin memperlihatkan karya ku yang pertama dan ke 2 ini tolong kasi komentarnya ya..

Arin (Pangya) SoTW 1:

Lacus Clyne (Gundam Seed) SoTW 2:


Dota Allstars 6.50 Exact Changelog!

Thursday, February 7, 2008

Hero Changes:
————-
* Removed manacost on Mana Shield activation
25->0

* Changed Leap cooldown to scale with levels
20 all levels->40/35/30/20

* Improved Juggernaut’s movement speed
295->305

* Lowered Drow’s Agility gain per level
2.9->1.9

* Changed Drow Ranger’s Marksmanship ultimate
old marksmanship->adds 10/20/30 agi/level (like Great Fortitude)

* Increased Morphling’s base damage
14->29

* Macropyre cooldown no longer increases per level
60/75/90->60

* Reduced Sprint’s damage amplification
20%->10%

* Increased Maledict AOE by 15
150->165

* Changed Spectre’s Dispersion
4/8/12/16% for 100% damage->100% chance for 5/10/15/20% damage
Dispersion now works like Gravekeeper’s Cloak used to work (see below). It returns / reduces incoming damage by 5/10/15/20% to a 600 AoE.

* Improved casting range on Acid Spray
625->900

* Reduced cooldown on high level Shapeshift
160/150/140->160/145/120

* Improved armor on Enigma’s Eidolons
0/1/2/2->2/3/4/5

* Reduced Expulsion cooldown and manacost
15/15/15/15 sec 100/110/120/130 mana->10 sec 75 mana all levels

* Improved Alchemist base Intelligence and growth
17+1->25+1.8

* Slightly improved Psi Blades’ spill width and range
40/80/120 range->50/100/150/200 range

* Improved Chemical Rage
5/10/15 ms, lasts 20 seconds, 200/400/600 hp, 3/6/12 mana/sec regen->60 ms all levels, lasts 25 seconds, 350/70/1050 hp, 3/7.5/12 mana/sec regen

* Increased Phantom Lancer’s Strength gain
1.5/level->2/level

* Improved lifesteal on level 2 and 3 Insatiable Hunger
40/50/60%, 60 second cd->40/60/80%, 60/45/30 sec cd

* Reduced Replicate’s manacost and cooldown
120 sec cd, 125 mana->80 sec cd, 25 mana

* Improved Troll’s base movement speed
Now 300 movespeed

* Decreased Rampage movement speed bonus and cooldown
5/7/9% movespeed, 55 second! cooldown

* Improved Spirit Bear’s Demolish
1.6x damage against buildings

* Improved Sand Storm
Delay before reveal now 0.3/0.6/0.9/1.5, damage remains at 20/40/60/80?

* Improved cooldown progression on Insatiable Hunger
Now 60/45/30 second cooldown

* Reduced Sven’s base armor
Now 1 base armor

* Improved Enigma’s movement speed
Now 300 movespeed

* Improved Enfeeble
30/60/90/120% of attack damage and 1/2/3/4 of HP regen reduced for 20 seconds

* Improved Auto Fire’s area of effect and duration
8 seconds, AoE unknown

* Reduced Queen of Pain’s Blink range at early levels
700/850/1000/1150 range

* Improved Earthshaker’s movement speed
Now 300 movespeed

* Reduced Gravechill’s cooldown a bit
Now 18 second cooldown

* Increased Primal Roar’s cooldown a little bit
Now 70/65/60 second cooldown

* Redesigned Visage
Grave Chill and Revenants remain the same.
Soul Assumption is now a passive. Units that die near Visage in a 625 AoE give him 4/8/12/16 HP regen and 6/6/6/6 bonus damage with a cap of 2/4/6/16 units. Lasts 30 seconds.
Cloak now HEALS allies for 10/15/20/25% of the taken damage in a 800 AoE.

* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
Lucent Beam now stuns at 0.01 / 0.1 / 0.3 / 0.6 seconds, and Eclipse damage is based off of Lucent’s skill level. Eclipse doesn’t ministun.

* Lowered Eclipse’s manacost and gave it constant cooldown progression
140 second constant cooldown, 150/200/250 mana

* Increased Lucent Beam’s casting range and lowered manacost slightly
Now 90/100/110/120 manacost.

* Improved Ravage a little (it became slightly less effective with the Impale recodes)
Now 1.5/1.8/2.25 second stun

* Reverse Polarity’s cooldown is now the same on all levels
120 second cooldown at all levels

* Added some extra movement bonus on higher level Spin Web
20/23/26/29% movement bonus

* Improved Keeper of the Light’s movement speed
Now 315 movespeed

* Improved Storm Spirit’s base armor
Now 4 base armor

* Lowered Mirror Image’s cooldown slightly
Now 50 second cooldown

* Improved slow on Drunken Haze
10/14/18/22% slow

* Improved movement bonus on Witchcraft
288/296/305/313 base movespeed without items

* Lowered Searing Arrows’ cooldown
Now 2/2/0/0 second cooldown

* Improved Reaper’s Scythe’s leveling a bit
.4/.6/.9 damage per life missing, 100/85/70 cooldown, 150/340/500 manacost

* Changed Purification’s damage type to Pure
No longer reduced by both spell resistance and armor

* Lowered Axe’s starting Agility and increased his starting Strength
Now 25 starting Strength, 20 starting Agility

* Lowered Death Coil’s cooldown
7 second cooldown

* Improved Undying’s base armor
Now 6 base armor

* Improved Meepo’s base Strength
Now 23 base STR

* Rebalanced Pit of Malice
24/21/18/15 cooldown, 100/115/130/145 manacost, 1.5/2/2.5/3 duration

* Changed Bloodrage’s stats a bit
20/15/10/5 HP lost per second, lasts 6/9/12/15 seconds. Damage amplification remains the same.

* Lowered level 1 Mana Void’s manacost
Now 125 manacost

* Lowered Exorcism’s damage return threshold and cooldown
100 second cooldown at all levels

* Restored Bone Fletcher’s old Wind Walk speed bonus
10/20/30/40% movespeed

* Lowered Geminate’s attack cooldown
Now 6/5/4/2.5 second cooldown

* Slightly improved how Medusa’s Purge levels
12/11/10 second cooldown

Item & Other Changes:
———————-
Ultimate Orb – 2100g
Quarterstaff – 900g
Vlad’s Recipe – 300g

* Redesigned Eul’s Scepter of Divinity
Eul’s no longer upgrades into Guinsoo. It now has unlimited Cyclones (2.5 seconds) and provides a +20 ms that stacks with boots.
+16 Int
+100% mana regen
+20 MS
Cyclone (35s cooldown, 2.5s duration, no charge)

* Redesigned Orchid Malevolence
Orchid Malevolence now requires three Oblivion Staves to make, and has no recipe cost.
+20 int
+40 damage
+30% AS
+225% mana regen (!)
Soul Burn (i think it’s the same, but new animation)

* Redesigned Guinsoo’s Scythe of Vyse
Guinsoo’s Scythe is now made with Mystic Staff, Voidstone and Ultimate Orb.
+35 Int
+10 Str
+10 Agil
+200% mana regen
Hex

* Changed Unholy Rage’s lifesteal type to be the same as regular lifesteal
Vampiric Potion based -> Orb.

* Fixed some creep death time discrepancies (188461)
Sentinel and Scourge creeps now provide vision of the area they are killed for the same duration. Previously, Sentinel had an advantage in being able to see it’s creeps for longer.

* Changed how Blink Dagger works. It cannot be activated if you took damage in the last 3 seconds.
This is only from damage – HP Loss (Such as from Armlet) won’t stop you blinking.

* Added a new game mode -singledraft or -sd (swiss)
Choose 1 from 3 random (Agility, Strengh and Intelligence hero) in the beginning

* Added a new experimental command -ah
Antihack (maphack).


Invoker rebalanced in 6.50 !!

Thursday, February 7, 2008

Orb Bonuses:
=========
Each orb gives a special bonus when it is on active. They all scale linearly. You can have 3 orbs on you at any given point, and there are 7 levels, so 7*3=21 maximum level of power on any specific orb.
Quas – 0.75 hp bonus regen per level per instance
Exort – 3 damage per level per instance
Wex – 2% AS and 1% MS per level per instance

Orb Combinations:
============
There are 10 combinations total. Order is not a consideration. So if you have 2 exort and 1 quas, thats all that matters, not which came first. It is more intuitive and usable than before. The abilities are based on which properties form them.
The 10 combinations are: QQQ, QQE, WWQ, QQW, EEE, EEQ, EEW, WWW, WWE, QWE.

Invoke:
======
As previously stated, this has 4 levels.. There is a new mechanic here that didn’t exist before. Its dual invokes. This is allowed on higher levels of Invoke.
Level 1: 30 CD, 20 Manacost
Level 2: 30 CD, 40 Manacost, 2 Invokes
Level 3: 15 CD, 60 Manacost, 2 Invokes
Level 4: 5 CD, 80 Manacost, 2 Invokes

Current Invoke Spells:
=======================
500/675/900/1100/1300/1500/1700

EEW – Chaos Meteor:
————————-
This is mainly fire and aoe. It travels long distance based on Wex and damages based on Exort. Deals 80/110/140/170/200/230/260 damage per second in a 300 moving area. Damage is done in 0.5 intervals, it does not damage over time on the burnt ground, only on the meteor itself as it is moving. Distance goes from 500 up to 1550. Units that get hit by this have a damage over time fire on them. The damage over time is 1/5 of what the regual damage is, and lasts 2 seconds.
Cooldown: 30
Manacost: 200

WWE – EMP:
—————
Deals damage from 120 up to 300 in a 700 area, based on Exort. same for mana loss, but based on Wex. The speed of the detonation is 4 seconds, down to 2 on max Wex. This is a target point effect, you target a location and the charge builds up there.
ooldown: 40
Manacost: 250

WWQ – Tornado:
——————–
This is a long range fast moving semi-disable ability. It cyclones units in its path, then damages them when they land. Damage is from 175 to 350 based on Wex and Quas. Distance is from 700 to 3100 Wex based. Airtime is from 0.4 to 2.2 Quas based.
Cooldown: 25
Manacost: 150

QQW – Ghost Walk:
———————–
This is a wind walk variation. You become invisible, but you move slower. Enemy units near you move slower as well. The amount you are slowed by in wind walk is Wex based from 30% to 0% and the amount the enemies are slowed is Quas based from 10% to 40%.
Cooldown: 60
Manacost: 300

QWE – Deafening Blast:
—————————-
This is a line ability. A projectile flies and knockbacks units in its way, making them unable to attack for a period of time. Damage is Exort based, 40->280. Attack Silence duration is Wex based, from 1 to 4 seconds. Knockback duration is based on Quas, from 0.25 to 1.75. The attack silence effect starts after the knockback is done processing.
Cooldown: 25
Manacost: 200

QQE – Ice Wall:
——————
Slows based on Quas, not sure how meaningful numbers are here, it needs a visual test because of the way its implemented. Its basically the same as the old Ice Wall, except instead of making you crawl to a halt instantly at level 1, it now slows based on Quas level. The duration the icewall is alive is from 3 to 10 seconds. Deals 5->30 dps based on Exort.
Cooldown: 20
Manacost: 125

EEE – Sun Strike:
——————
Global cast range. Targets a 200 aoe area. Has 2 second cast delay. Deals aoe damage based on Exort from 75 to 450 damage. Spreads the damage over the number of units in the area.
Cooldown: 60
Manacost: 250

QQQ – Cold Snap:
—————-
Single enemy target. This causes any damage dealt to the target to create a ministun effect (0.2). Duration is based on Quas, from 3 to 6 seconds. Triggers maximum once every .7/.65/.6/.55/.5/.45/.4 seconds. 1000 cast range. Deals 25 damage per freeze.
Cooldown: 20
Manacost: 100

WWW – Alacrity:
—————
Targets an allied unit. Gives a surge of attack speed for a brief period. Lasts 5 seconds. Gives 40/60/80/100/120/140/160
Cooldown: 20
Manacsot: 125

EEQ – Forge Spirit:
——————-
Lava Spawn Model
Attack Range: 300/400/500/600/700/800/900 (Exort based)
Hit Points: 300/400/500/600/700/800/900 (Exort based)
Damage: 29/38/47/56/65/74/83 (Exort based)
Mana Base: 100/150/200/250/300/350/400 (Quas based)
Duration: 20/30/40/50/60/70 (Quas based)
Armor: 1/2/3/4/5/6/7 (Quas based)
Mana Regen: 4
Movement Speed: 320

Melting Strike:
Costs 40 Mana. This is an arrow effect. It has no cooldown. Upon impact on the target, lowers armor by 1. Stacks up to 10. Effect Lasts 5 seconds from the last sucessful melting strike hit. This hits heroes only. Starts off autocasted. It has 33% magic resistance. When Quas and Exort are maxed out, it spawns 2 instead.
Summon Cooldown: 70
Summon Manacost: 200