Dota v6.54b Rev 05

Thursday, October 23, 2008

Changelog :
Rev. 5
======
-Fixed a bug with AI scripts not initialising on bots
-Mirror Mode is now playable; the game will hang for about 5-10 seconds at the 60 second mark but will be playable after that
-AI can now get secondary builds; build type is determined at random at game start
-Added secondary builds to several heroes (thanks to Overflow_GR, counter_helix_axe and Green_Sliche)
-Added No Necronomicon AI mode (-nn or -nonecronomicon), which will force AI to use builds that do not use Necronomicon

Rev. 04
=======
-Fixed a bug with AI dummy spellcasters channeling spells
-Restored preloading but slightly modified some map mechanics to reduce latency
-Changed AI item builds for Tidehunter, Crystal Maiden, Beastmaster, Venomancer, Leoric, Pudge, Weaver, Sand King, and Pit Lord

Rev. 03
=======
-Rewrote Meld, removing an exploit and fixing the crash that occurs when Lanaya attacks a hero while invisible
-AI can pick Lanaya again
-Added an additional check on timing for consumable purchases to prevent a bug with AI bots not completing their builds
-Implemented a skill build and a rough temporary AI for Lifestealer; N’aix AI is nowhere near complete
-Updated all map regions; this fixes the Sentinel creep pathing issue in the top lane
-Removed most instances of preloading from the map to reduce some latency
-Fixed AI Razor not learning Storm Seeker
-Fixed the bug with Earthshaker getting Double Damage when he picks up an Invisibility rune
-Fixed a bug with Phase
-Fixed a bug with Psionic Traps causing mana burn when detonated by AI
-Corrected the number of arrows for Split Shot on Old Gorgon
-Slightly improved Old Gorgon’s attack animation
-Phase and Haunt (Avatar of Vengeance) can now be stolen by Old Morphling
-Added Astral Trekker (3.0d) to Fun Tavern (Extinct)
-Added a message if player picks Fun Tavern heroes that can use Aghanim’s Scepter
-Added a reminder message if player picks Old Invoker for -oldinvokelist command
-Updated tooltips for Silencer (Old Silencer) and Poison Sting (Old N’aix) to account for new orb effect/buff placer tooltips
-Changed the -ne message to only appear if there are one or more AI bots in the game
-Added a -ng message if there are any AI bots at difficulty Normal or Insane
-Added a temporary warning message about -dm and -mm

Rev. 02
=======
-Fixed a bug with AI Morphling using Morph non-stop
-Fixed a bug with Wall of Replica not properly creating hero images for AI Dark Seer
-Fixed the spell graphic for Illusory Orb
-Fixed Battle Hunger bufftip
-Redid Spirit Bear’s item-handling script on death
-Implemented a crude fix for AI behaviour at fountain with Empty Bottle, resolving some issues with usage and item purchases
-Updated Inner Vitality to properly work with Fun Tavern heroes
-Rewrote Displace
-Added warning message if player forces AI to pick heroes from Fun Taverns
-Added Old Pudge (5.51) to Fun Tavern (Remade)
-Added Old Chen (5.64) to Fun Tavern (Remade)
-Added Old Medusa (5.84b) to Fun Tavern (Remade)
-Added Flame Lord (5.51) to Fun Tavern (Extinct)
-Added Avatar of Vengeance (6.32b) to Fun Tavern (Extinct)

Rev. 01
=======
-First update to 6.54b
-Fixed the way AI Meepo purchases items with clones
-Fixed Last Word
-Fixed AI bots not learning Last Word (Silencer), Diffusion Aura (Necrolyte), or Command Aura (Vengeful Spirit)
-Fixed Impale affecting Juggernaut during Blade Fury or Omnislash
-Fixed hotkey conflict with learning Degen Aura on Void Demon
-Updated Phantom Lancer AI to properly use new Spirit Lance
-Updated Shadow Priest AI to properly use new Shallow Grave and Weave
-Changed behaviour of Mana Leak to not trigger on Invoker’s reagents (as in 6.53) and Bottle (as in 6.54b)
-Changed the way AI Syllabear purchases items with level 4 Spirit Bear
-AI bots will drop muted items when given items by players; in -pm, AI will be unable to receive items from players
-AI bots can now properly buy, use, and sell Bottles
-Changed the way Lucky Stars looks and behaves to better reflect how it did in 6.06
-Changed the scaling on Mass Haste for levelling so that it’s less…stupid
-Changed AI item builds for Viper, Priestess of the Moon, Queen of Pain, Nevermore, Vengeful Spirit, Troll, Dirge, Omniknight, Chaos Knight, and Morphling
-Restored Lanaya’s AI, because it doesn’t seem to make a difference on crashes
-Added warning message for when player or computer picks Lanaya; bots should not pick Lanaya unless through -ar or -tr
-Added new command -oldinvokelist, which replaces the Old Invoker spell list in the quest menu
-Separated the Fun Tavern into two separate ones for Remade heroes and Extinct heroes
-Added God of Wind (6.01) to Fun Tavern (Extinct)


Enjoy it ~!


Dota Allstars v6.51 Revision 3!

Thursday, June 12, 2008

Changelog:
Rev. 3
======
-Fixed bug with Voodoo Restoration not costing mana to use
-Fixed speed and stun times on Paralyzing Casks to be the same as in 6.51 and on
-Fixed Silencer dropping his inventory (hopefully)
-Changed the way gold is distributed to Normal AI so that they get the proper amount
-Implemented a temporary fix for Luna using Eclipse (for AI, it behaves like Eclipse in 6.48b)
-Removed N’aix from showing up taverns in -ai and -aa modes
-Added Old Morphling (5.84b) to Fun Tavern
-Added Old Stealth Assassin (5.84b) to Fun Tavern
-Added Normal Gold AI mode -normgold or -ng
-Restored 6.51 pathmap, hopefully this will help with creep pathing issues

http://forums.dota-allstars.com/index.php?act=Attach&type=post&id=60791
must registered!


Dota Allstars v6.52

Wednesday, April 30, 2008
6.52 Changelog
===============

* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release

* Lowered side angles on Bristleback
* Agility Morph and Strength Morph can now be clicked on directly for one-time use
* Morph interval is smoother when it levels (same overall rate though)
* Improved Elder Form attack animation
* Improved cooldown progression on Soul Rip
* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
* Dark Rift can now be cast by targeting minimap
* Increased AutoQuills release requirement on Bristleback from 200 to 300
* Improved cooldown progression on Primal Split
* Improved initial AI on Dopplewalk image to make it less obvious when it's created
* Sonic Wave cooldown no longer improves per level in non-scepter form
* Reduced Reverse Polarity AOE a little
* Reduced Dragon Knight's Breathe Fire manacost
* Undid a portion of the cooldown buff done on Elder Dragon Form last version
* Increased Huskar's attack range from 350 to 400
* Lowered Puck's attack range from 600 to 550
* Increased level 2 and 3 Purge's damage to summoned unit
* Lowered Faceless Void's strength gain
* Improved Faceless Void's cast animation time
* Increased level 3 Insatiable Hunger cooldown
* Lowered Sand King's base armor
* Improved cooldown progression on Spirit Bear
* Lowered movement speed on Beastmaster's Hawk
* Increased Abaddon's movement speed slightly
* Scream of Pain manacost is now constant on all levels
* Increased Primal Roar cooldown by 10 seconds
* Lowered Living Dead bounty and increased their magic resistance
* Decreased Timelapse cooldown
* Increased Immolation damage on level 3 Primal Split's Fire panda
* Lowered Sven's agility gain
* Improved Huskar's attack animation time slightly
* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
* Lowered Scepter upgraded Doom's cooldown
* Increased cast range on Drunken Haze
* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
* Lowered Medusa's attack animation time
* Lowered Will O' manacost
* Undid manacost change on Level 1 Reaper's Scythe
* Slightly reduced Rikimaru's cast animation time
* Scattershot gives vision on the area it is cast on
* Flesh Heap now works with denies
* Lowered cast range on Neutral Dark Troll's Ensnare
* Increased cooldown on Neutral Dark Troll's Raise Dead

* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
* Improved basic item's descriptions layout and presentation (133979)
* Flying Courier cannot carry Observer Wards from enemy base
* Lowered transmute bounty on previously untransmutable creeps (lvl 6)
* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
* Flying Courier can no longer carry Aegis
* Added Blades of Attack to the Goblin Shop
* Increased the Fountain's bottle autofilling range
* Increased Diffusal Blade's agility bonus by 5 (carries through to Manta Style)
* Lowered Black King Bar duration slightly
* Increased HP loss rate when Armlet is activated

* Improved Lina's projectile and visuals (170933)
* Added allied only overhead cast effect for Assassinate (203083)
* Listed maximum targets for Wrath of Nature in the tooltip (212395)
* Added special effect when Berserker's Blood is stacked at a high level (176376)
* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
* Added a sound effect when Culling Blade kills a hero
* Added new Power Treads icons for the agility and intelligence versions (207886)
* Added an allied-vision only visual effect for Weave (139374)
* Lowered volume on creep horn sound
* Improved Dragon's Tail's visual effect (192582)
* Added a new visual effect for Soul Assumption
* Improved King Leoric's visual effects (180737)
* Changed Mana Void visual effects (211058)
* Removed status buff icon for Hunter in the Night when it isn't affecting him
* Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa

* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
* Fixed some overhead text effects that would show through fog of war
* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
* Fixed a minor bug with moving Lothar's Edge while not in cooldown
* Fixed an exploit with Lanaya
* Fixed Phantom Edge to properly stack with Magic Resistance like the others
* Fixed a bug with Primal Roar that could occur when used on blinkers
* Fixed a control loss issue in recent versions with Sand King when Burrowstriking
* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
* Fixed some minor bugs with Assassinate
* Fixed World Tree and Frozen Throne towers not sharing bounty with allies
* Fixed Sand Storm not affecting sleeping neutrals properly
* Fixed the interruption requirement to leveling up Storm Seeker
* Fixed a minor bug with the damage of Invoker's Tornado not syncing accurately with the cyclone effect
* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
* Fixed Centaur's Return from triggering off on ally attack order
* Fixed a rare issue with not properly creating Haunt images (DonTomaso)

* XL Mode changed to have 4 hero removals per side instead of 3
* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
* Various other map performance optimizations
* Added lots of music modes. You must have music enabled to use these. Use '-music xxx' where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
* Added a new mode -poolingmode(-pm) to allow pooling
* -lvlup now allows a number after it to level up faster in test games
* Reduced delay on End Game scoreboard for Sentinel victory
* -roll without specified number now does it out of 100
* Added command -list for use in -sd to show the pick options again
* Changed follow allied unit range to move closer to the target
* Restored and fixed previous issues with -unstuck
* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
* Added commands -rollon and -rolloff incase people spam with roll. Default is on
* Added single player commands -killall/-killsent/-killscourge (169041)
* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
* Initial creep waves in -ap now spawn 30 seconds later
* Added single player test command -time xx to set the time of day
* Improved the text display on courier death
* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it

* New Invoker story from the contest (Ike_Ike)

http://www.getdota.com


Dota Allstars v 6.51 AI Rev 02

Monday, March 31, 2008

Known bugs with AI:
-Sand King doesn’t use Epicenter
-Luna doesn’t level up Lucent Beam, so Eclipse is very weak
-Lanaya crashes the game

Some commands have yet to be implemented properly:
-ah
-afk
-kickafk

Additionally, I have added a Fun Tavern in the lower right corner for kicks. Currently includes four legacy heroes (possibly more in the future): Old Invoker, Old Lifestealer, Old Silencer, and Gambler.

To access the fun tavern, type -fun within the first 15 seconds of the game.

Changelog:
Rev. 02
=======
-Fixed bug with Crystal Maiden and Aghanim’s Scepter
-Fixed bug with Invoker swap
-Fixed spell effect on Split Earth
-Gold is now properly distributed in -em mode
-Implemented -apm
-Implemented -swapall
-Updated -roll to show the range
-Updated -cs to show neutrals killed
-AI should now properly use Eul’s
-AI should now properly get Lothar’s

Rev. 01
=======
-First update to 6.51

Enjoy.

Original post is as follows:

After spending about 14 hours programming last night, I think the first revision for this port is finally done. As far as I know, all of the new hero/item content is in and works fine for both humans and AI (yes, AI Visage and Drow and PA get their new abilities and they work). New item recipes work as expected, and AI has been modified to get the proper items in order to build them (Eul’s, Guinsoo’s, Battle Fury).

Fun tavern is still in, though it looks different. Deal with it. Currently contains Old Invoker, Old Lifestealer, Old Silencer, and Gambler. Maybe adding more later, they actually don’t increase map size as much as everybody thinks they do (except for Gambler, since he has his own special buttons that I needed to add).

Assists work, singledraft works, -clear and -courier work, new creep camps work, bottles work, Invoker works…things work. Most of them, anyway.

Things that DON’T work:
-ah (why would you be hacking on an AI map anyway?)
-apm
-afk
-kickafk
-swapall (will do this one later, I don’t feel like it right now)

Some bugs that were addressed with Last Word going off on various spells have not been addressed yet as of this revision. I’ll do it later.

New Impale code works fine, but I haven’t addressed the issues with new Impale + Omnislash/Voodoo Restoration. Also to be done later.

Eclipse still ministuns. I’ll address that later. It does properly level up with Lucent Beam now though.

I haven’t disabled -unstuck, since I find it to be useful.

I’ve changed the hero selection code a bit so (in theory) the AI should never pick Lanaya, Nai’x, or Kael. You can, of course, force the AI to pick these heroes but they won’t do anything and will probably be easy to kill. Except for Lanaya, who will probably kill your game. Note that this is only for modes in which the computer picks, so using -ar or -tr may still cause them to pick these heroes.

Post bug reports here. I probably won’t be doing anything on this map for at least another two weeks after my programming splurge, so hopefully this should be good enough for a while. Unless somebody finds something COMPLETELY gamebreaking…in which case then I might do something about it sooner.

Will fix aforementioned bugs in Revision 2, along with whatever you guys report. Might add Old Morphling to Fun Tavern, or whoever else people might want to see. But not all the old heroes, that’s ridiculous and will take more time than I have ever. =P

Enjoy.

http://rapidshare.com/files/103715950/DotA_Allstars_v6.51_AIplus_1.52.w3x
for the maps hehe


Dota Allstars 6.51

Wednesday, February 27, 2008
6.51 Changelog
===============
* Fixed a bug with Kellen's Dagger that caused it to sometimes not get disabled when hit
* Fixed Land Mines tooltip
* Increased cast range of Kelen's Dagger
* Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
* Fixed Medusa's Mana Shield from triggering Essence Aura
* Fixed Searing Arrows' tooltip
* Changed Hyperstone purchase hotkey to fix a conflict
* Fixed a bug with Invoker when creating illusions
* Updated Kelen's Dagger tooltip
* Undid some of Morphling's base damage buff from last version
* Fixed Bloodrage tooltip
* Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
* Smokescreen interrupts teleportation once again
* Color coded Invoker's spell descriptions (203050)
* Improved Sange's percentage and Yasha's percentage, and lowered the recent buff on S&Y a little
* Fixed Vladmir's Offering sell cost
* Increased Counter Helix chance by 2%
* Minor bonus armor in True Form
* Improved the effect timing on Split Earth (187877)
* -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)
* Improved Shuriken Toss cast range
* Added new Backtrack icon (183079)
* Changed Battlefury recipe slightly
* Lowered Poof casting time from 2 to 1.5 seconds
* Lowered Elder Dragon Form's manacost and cooldown a little
* Added neutrals field to -cs
* Changed Phantom Edge's secondary ability from evasion to magic resistance
* Replaced Phantom Assassin's Shadow Strike with a different similar ability (132694)
* Fixed a minor coding bug with Time Lapse
* Fixed Impale based spells from moving Juggernaut during Omnislash
* Added new icon for Melting Strike
* Reduced some lag with Invoker
* Fixed level 1 March of the Machines doing slightly less damage than intended
* Removed stock cooldown on Ironwood Branch
* Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)
* -swap is now allowed in -sd
* Fixed some minor neutrals' vision and pathing glitches
* Lowered level 1 and 2 cast range on Replicate
* Lowered Phantom Assassin's cast animation time
* Fixed a bug with Exorcism's cooldown after leveling Witchcraft
* Fixed some issues with -ah
* Refined how some kill related messages and sounds are shown
* Increased mana regeneration on Perseverance by 25%
* Lowered Buriza recipe by 250 gold
* Changed Voodoo Restoration to heal over a smoother interval (same total regen)
* Lowered Manta Style's cooldown a bit
* Fixed a bug with Voodoo Restoration and Impales
* Fixed a bug with invoker in -spreverse
* Fixed some inconsistencies with tower visions (TheLoneWolf14)
* Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
* Temporarily disabled -unstuck command

Source:www.getdota.com
Maps:http://www.epicwar.com/maps/44443/


Dota Allstars 6.50 Exact Changelog!

Thursday, February 7, 2008

Hero Changes:
————-
* Removed manacost on Mana Shield activation
25->0

* Changed Leap cooldown to scale with levels
20 all levels->40/35/30/20

* Improved Juggernaut’s movement speed
295->305

* Lowered Drow’s Agility gain per level
2.9->1.9

* Changed Drow Ranger’s Marksmanship ultimate
old marksmanship->adds 10/20/30 agi/level (like Great Fortitude)

* Increased Morphling’s base damage
14->29

* Macropyre cooldown no longer increases per level
60/75/90->60

* Reduced Sprint’s damage amplification
20%->10%

* Increased Maledict AOE by 15
150->165

* Changed Spectre’s Dispersion
4/8/12/16% for 100% damage->100% chance for 5/10/15/20% damage
Dispersion now works like Gravekeeper’s Cloak used to work (see below). It returns / reduces incoming damage by 5/10/15/20% to a 600 AoE.

* Improved casting range on Acid Spray
625->900

* Reduced cooldown on high level Shapeshift
160/150/140->160/145/120

* Improved armor on Enigma’s Eidolons
0/1/2/2->2/3/4/5

* Reduced Expulsion cooldown and manacost
15/15/15/15 sec 100/110/120/130 mana->10 sec 75 mana all levels

* Improved Alchemist base Intelligence and growth
17+1->25+1.8

* Slightly improved Psi Blades’ spill width and range
40/80/120 range->50/100/150/200 range

* Improved Chemical Rage
5/10/15 ms, lasts 20 seconds, 200/400/600 hp, 3/6/12 mana/sec regen->60 ms all levels, lasts 25 seconds, 350/70/1050 hp, 3/7.5/12 mana/sec regen

* Increased Phantom Lancer’s Strength gain
1.5/level->2/level

* Improved lifesteal on level 2 and 3 Insatiable Hunger
40/50/60%, 60 second cd->40/60/80%, 60/45/30 sec cd

* Reduced Replicate’s manacost and cooldown
120 sec cd, 125 mana->80 sec cd, 25 mana

* Improved Troll’s base movement speed
Now 300 movespeed

* Decreased Rampage movement speed bonus and cooldown
5/7/9% movespeed, 55 second! cooldown

* Improved Spirit Bear’s Demolish
1.6x damage against buildings

* Improved Sand Storm
Delay before reveal now 0.3/0.6/0.9/1.5, damage remains at 20/40/60/80?

* Improved cooldown progression on Insatiable Hunger
Now 60/45/30 second cooldown

* Reduced Sven’s base armor
Now 1 base armor

* Improved Enigma’s movement speed
Now 300 movespeed

* Improved Enfeeble
30/60/90/120% of attack damage and 1/2/3/4 of HP regen reduced for 20 seconds

* Improved Auto Fire’s area of effect and duration
8 seconds, AoE unknown

* Reduced Queen of Pain’s Blink range at early levels
700/850/1000/1150 range

* Improved Earthshaker’s movement speed
Now 300 movespeed

* Reduced Gravechill’s cooldown a bit
Now 18 second cooldown

* Increased Primal Roar’s cooldown a little bit
Now 70/65/60 second cooldown

* Redesigned Visage
Grave Chill and Revenants remain the same.
Soul Assumption is now a passive. Units that die near Visage in a 625 AoE give him 4/8/12/16 HP regen and 6/6/6/6 bonus damage with a cap of 2/4/6/16 units. Lasts 30 seconds.
Cloak now HEALS allies for 10/15/20/25% of the taken damage in a 800 AoE.

* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
Lucent Beam now stuns at 0.01 / 0.1 / 0.3 / 0.6 seconds, and Eclipse damage is based off of Lucent’s skill level. Eclipse doesn’t ministun.

* Lowered Eclipse’s manacost and gave it constant cooldown progression
140 second constant cooldown, 150/200/250 mana

* Increased Lucent Beam’s casting range and lowered manacost slightly
Now 90/100/110/120 manacost.

* Improved Ravage a little (it became slightly less effective with the Impale recodes)
Now 1.5/1.8/2.25 second stun

* Reverse Polarity’s cooldown is now the same on all levels
120 second cooldown at all levels

* Added some extra movement bonus on higher level Spin Web
20/23/26/29% movement bonus

* Improved Keeper of the Light’s movement speed
Now 315 movespeed

* Improved Storm Spirit’s base armor
Now 4 base armor

* Lowered Mirror Image’s cooldown slightly
Now 50 second cooldown

* Improved slow on Drunken Haze
10/14/18/22% slow

* Improved movement bonus on Witchcraft
288/296/305/313 base movespeed without items

* Lowered Searing Arrows’ cooldown
Now 2/2/0/0 second cooldown

* Improved Reaper’s Scythe’s leveling a bit
.4/.6/.9 damage per life missing, 100/85/70 cooldown, 150/340/500 manacost

* Changed Purification’s damage type to Pure
No longer reduced by both spell resistance and armor

* Lowered Axe’s starting Agility and increased his starting Strength
Now 25 starting Strength, 20 starting Agility

* Lowered Death Coil’s cooldown
7 second cooldown

* Improved Undying’s base armor
Now 6 base armor

* Improved Meepo’s base Strength
Now 23 base STR

* Rebalanced Pit of Malice
24/21/18/15 cooldown, 100/115/130/145 manacost, 1.5/2/2.5/3 duration

* Changed Bloodrage’s stats a bit
20/15/10/5 HP lost per second, lasts 6/9/12/15 seconds. Damage amplification remains the same.

* Lowered level 1 Mana Void’s manacost
Now 125 manacost

* Lowered Exorcism’s damage return threshold and cooldown
100 second cooldown at all levels

* Restored Bone Fletcher’s old Wind Walk speed bonus
10/20/30/40% movespeed

* Lowered Geminate’s attack cooldown
Now 6/5/4/2.5 second cooldown

* Slightly improved how Medusa’s Purge levels
12/11/10 second cooldown

Item & Other Changes:
———————-
Ultimate Orb – 2100g
Quarterstaff – 900g
Vlad’s Recipe – 300g

* Redesigned Eul’s Scepter of Divinity
Eul’s no longer upgrades into Guinsoo. It now has unlimited Cyclones (2.5 seconds) and provides a +20 ms that stacks with boots.
+16 Int
+100% mana regen
+20 MS
Cyclone (35s cooldown, 2.5s duration, no charge)

* Redesigned Orchid Malevolence
Orchid Malevolence now requires three Oblivion Staves to make, and has no recipe cost.
+20 int
+40 damage
+30% AS
+225% mana regen (!)
Soul Burn (i think it’s the same, but new animation)

* Redesigned Guinsoo’s Scythe of Vyse
Guinsoo’s Scythe is now made with Mystic Staff, Voidstone and Ultimate Orb.
+35 Int
+10 Str
+10 Agil
+200% mana regen
Hex

* Changed Unholy Rage’s lifesteal type to be the same as regular lifesteal
Vampiric Potion based -> Orb.

* Fixed some creep death time discrepancies (188461)
Sentinel and Scourge creeps now provide vision of the area they are killed for the same duration. Previously, Sentinel had an advantage in being able to see it’s creeps for longer.

* Changed how Blink Dagger works. It cannot be activated if you took damage in the last 3 seconds.
This is only from damage – HP Loss (Such as from Armlet) won’t stop you blinking.

* Added a new game mode -singledraft or -sd (swiss)
Choose 1 from 3 random (Agility, Strengh and Intelligence hero) in the beginning

* Added a new experimental command -ah
Antihack (maphack).


Invoker rebalanced in 6.50 !!

Thursday, February 7, 2008

Orb Bonuses:
=========
Each orb gives a special bonus when it is on active. They all scale linearly. You can have 3 orbs on you at any given point, and there are 7 levels, so 7*3=21 maximum level of power on any specific orb.
Quas – 0.75 hp bonus regen per level per instance
Exort – 3 damage per level per instance
Wex – 2% AS and 1% MS per level per instance

Orb Combinations:
============
There are 10 combinations total. Order is not a consideration. So if you have 2 exort and 1 quas, thats all that matters, not which came first. It is more intuitive and usable than before. The abilities are based on which properties form them.
The 10 combinations are: QQQ, QQE, WWQ, QQW, EEE, EEQ, EEW, WWW, WWE, QWE.

Invoke:
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As previously stated, this has 4 levels.. There is a new mechanic here that didn’t exist before. Its dual invokes. This is allowed on higher levels of Invoke.
Level 1: 30 CD, 20 Manacost
Level 2: 30 CD, 40 Manacost, 2 Invokes
Level 3: 15 CD, 60 Manacost, 2 Invokes
Level 4: 5 CD, 80 Manacost, 2 Invokes

Current Invoke Spells:
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500/675/900/1100/1300/1500/1700

EEW – Chaos Meteor:
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This is mainly fire and aoe. It travels long distance based on Wex and damages based on Exort. Deals 80/110/140/170/200/230/260 damage per second in a 300 moving area. Damage is done in 0.5 intervals, it does not damage over time on the burnt ground, only on the meteor itself as it is moving. Distance goes from 500 up to 1550. Units that get hit by this have a damage over time fire on them. The damage over time is 1/5 of what the regual damage is, and lasts 2 seconds.
Cooldown: 30
Manacost: 200

WWE – EMP:
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Deals damage from 120 up to 300 in a 700 area, based on Exort. same for mana loss, but based on Wex. The speed of the detonation is 4 seconds, down to 2 on max Wex. This is a target point effect, you target a location and the charge builds up there.
ooldown: 40
Manacost: 250

WWQ – Tornado:
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This is a long range fast moving semi-disable ability. It cyclones units in its path, then damages them when they land. Damage is from 175 to 350 based on Wex and Quas. Distance is from 700 to 3100 Wex based. Airtime is from 0.4 to 2.2 Quas based.
Cooldown: 25
Manacost: 150

QQW – Ghost Walk:
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This is a wind walk variation. You become invisible, but you move slower. Enemy units near you move slower as well. The amount you are slowed by in wind walk is Wex based from 30% to 0% and the amount the enemies are slowed is Quas based from 10% to 40%.
Cooldown: 60
Manacost: 300

QWE – Deafening Blast:
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This is a line ability. A projectile flies and knockbacks units in its way, making them unable to attack for a period of time. Damage is Exort based, 40->280. Attack Silence duration is Wex based, from 1 to 4 seconds. Knockback duration is based on Quas, from 0.25 to 1.75. The attack silence effect starts after the knockback is done processing.
Cooldown: 25
Manacost: 200

QQE – Ice Wall:
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Slows based on Quas, not sure how meaningful numbers are here, it needs a visual test because of the way its implemented. Its basically the same as the old Ice Wall, except instead of making you crawl to a halt instantly at level 1, it now slows based on Quas level. The duration the icewall is alive is from 3 to 10 seconds. Deals 5->30 dps based on Exort.
Cooldown: 20
Manacost: 125

EEE – Sun Strike:
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Global cast range. Targets a 200 aoe area. Has 2 second cast delay. Deals aoe damage based on Exort from 75 to 450 damage. Spreads the damage over the number of units in the area.
Cooldown: 60
Manacost: 250

QQQ – Cold Snap:
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Single enemy target. This causes any damage dealt to the target to create a ministun effect (0.2). Duration is based on Quas, from 3 to 6 seconds. Triggers maximum once every .7/.65/.6/.55/.5/.45/.4 seconds. 1000 cast range. Deals 25 damage per freeze.
Cooldown: 20
Manacost: 100

WWW – Alacrity:
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Targets an allied unit. Gives a surge of attack speed for a brief period. Lasts 5 seconds. Gives 40/60/80/100/120/140/160
Cooldown: 20
Manacsot: 125

EEQ – Forge Spirit:
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Lava Spawn Model
Attack Range: 300/400/500/600/700/800/900 (Exort based)
Hit Points: 300/400/500/600/700/800/900 (Exort based)
Damage: 29/38/47/56/65/74/83 (Exort based)
Mana Base: 100/150/200/250/300/350/400 (Quas based)
Duration: 20/30/40/50/60/70 (Quas based)
Armor: 1/2/3/4/5/6/7 (Quas based)
Mana Regen: 4
Movement Speed: 320

Melting Strike:
Costs 40 Mana. This is an arrow effect. It has no cooldown. Upon impact on the target, lowers armor by 1. Stacks up to 10. Effect Lasts 5 seconds from the last sucessful melting strike hit. This hits heroes only. Starts off autocasted. It has 33% magic resistance. When Quas and Exort are maxed out, it spawns 2 instead.
Summon Cooldown: 70
Summon Manacost: 200