Invoker rebalanced in 6.50 !!

Orb Bonuses:
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Each orb gives a special bonus when it is on active. They all scale linearly. You can have 3 orbs on you at any given point, and there are 7 levels, so 7*3=21 maximum level of power on any specific orb.
Quas – 0.75 hp bonus regen per level per instance
Exort – 3 damage per level per instance
Wex – 2% AS and 1% MS per level per instance

Orb Combinations:
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There are 10 combinations total. Order is not a consideration. So if you have 2 exort and 1 quas, thats all that matters, not which came first. It is more intuitive and usable than before. The abilities are based on which properties form them.
The 10 combinations are: QQQ, QQE, WWQ, QQW, EEE, EEQ, EEW, WWW, WWE, QWE.

Invoke:
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As previously stated, this has 4 levels.. There is a new mechanic here that didn’t exist before. Its dual invokes. This is allowed on higher levels of Invoke.
Level 1: 30 CD, 20 Manacost
Level 2: 30 CD, 40 Manacost, 2 Invokes
Level 3: 15 CD, 60 Manacost, 2 Invokes
Level 4: 5 CD, 80 Manacost, 2 Invokes

Current Invoke Spells:
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500/675/900/1100/1300/1500/1700

EEW – Chaos Meteor:
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This is mainly fire and aoe. It travels long distance based on Wex and damages based on Exort. Deals 80/110/140/170/200/230/260 damage per second in a 300 moving area. Damage is done in 0.5 intervals, it does not damage over time on the burnt ground, only on the meteor itself as it is moving. Distance goes from 500 up to 1550. Units that get hit by this have a damage over time fire on them. The damage over time is 1/5 of what the regual damage is, and lasts 2 seconds.
Cooldown: 30
Manacost: 200

WWE – EMP:
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Deals damage from 120 up to 300 in a 700 area, based on Exort. same for mana loss, but based on Wex. The speed of the detonation is 4 seconds, down to 2 on max Wex. This is a target point effect, you target a location and the charge builds up there.
ooldown: 40
Manacost: 250

WWQ – Tornado:
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This is a long range fast moving semi-disable ability. It cyclones units in its path, then damages them when they land. Damage is from 175 to 350 based on Wex and Quas. Distance is from 700 to 3100 Wex based. Airtime is from 0.4 to 2.2 Quas based.
Cooldown: 25
Manacost: 150

QQW – Ghost Walk:
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This is a wind walk variation. You become invisible, but you move slower. Enemy units near you move slower as well. The amount you are slowed by in wind walk is Wex based from 30% to 0% and the amount the enemies are slowed is Quas based from 10% to 40%.
Cooldown: 60
Manacost: 300

QWE – Deafening Blast:
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This is a line ability. A projectile flies and knockbacks units in its way, making them unable to attack for a period of time. Damage is Exort based, 40->280. Attack Silence duration is Wex based, from 1 to 4 seconds. Knockback duration is based on Quas, from 0.25 to 1.75. The attack silence effect starts after the knockback is done processing.
Cooldown: 25
Manacost: 200

QQE – Ice Wall:
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Slows based on Quas, not sure how meaningful numbers are here, it needs a visual test because of the way its implemented. Its basically the same as the old Ice Wall, except instead of making you crawl to a halt instantly at level 1, it now slows based on Quas level. The duration the icewall is alive is from 3 to 10 seconds. Deals 5->30 dps based on Exort.
Cooldown: 20
Manacost: 125

EEE – Sun Strike:
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Global cast range. Targets a 200 aoe area. Has 2 second cast delay. Deals aoe damage based on Exort from 75 to 450 damage. Spreads the damage over the number of units in the area.
Cooldown: 60
Manacost: 250

QQQ – Cold Snap:
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Single enemy target. This causes any damage dealt to the target to create a ministun effect (0.2). Duration is based on Quas, from 3 to 6 seconds. Triggers maximum once every .7/.65/.6/.55/.5/.45/.4 seconds. 1000 cast range. Deals 25 damage per freeze.
Cooldown: 20
Manacost: 100

WWW – Alacrity:
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Targets an allied unit. Gives a surge of attack speed for a brief period. Lasts 5 seconds. Gives 40/60/80/100/120/140/160
Cooldown: 20
Manacsot: 125

EEQ – Forge Spirit:
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Lava Spawn Model
Attack Range: 300/400/500/600/700/800/900 (Exort based)
Hit Points: 300/400/500/600/700/800/900 (Exort based)
Damage: 29/38/47/56/65/74/83 (Exort based)
Mana Base: 100/150/200/250/300/350/400 (Quas based)
Duration: 20/30/40/50/60/70 (Quas based)
Armor: 1/2/3/4/5/6/7 (Quas based)
Mana Regen: 4
Movement Speed: 320

Melting Strike:
Costs 40 Mana. This is an arrow effect. It has no cooldown. Upon impact on the target, lowers armor by 1. Stacks up to 10. Effect Lasts 5 seconds from the last sucessful melting strike hit. This hits heroes only. Starts off autocasted. It has 33% magic resistance. When Quas and Exort are maxed out, it spawns 2 instead.
Summon Cooldown: 70
Summon Manacost: 200

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